This may well be the cheeziest deck in the world:
Starting Company
Troll Chief with Thrall of the Voice, Blazon of the Eye,
Dror with Open to the Summons,
Balin,
Gulla,
Halbarad;
Hidden Haven on the Ettenmores,
Shifter of Hues.
Deck Characters
3 Fallen Radagast,
1 Gloin,
1 Threlin,
1 Nain,
1 Oin,
1 Broin,
1 Kili.
Resources
1 Glove of Radagast,
1 An Untimely Brood,
1 Great Patron,
2 Guarded Haven,
1 Wizard’s Myrmidon,
1 Wizard’s Trove,
1 No More Nonsense,
2 Hall of Fire,
2 Secret Entrance,
2 Dwarven Light-Stone,
2 Dark Tryst,
2 Voices of Malice,
1 Marvels Told,
2 Join with That Power,
2 Weigh All Things to a Nicety,
2 Longbottom Leaf,
1 Blackbole,
1 Radagast’s Blackbird,
1 Misty Mountain Wolves,
1 Stone Trolls,
1 Hill Trolls.
Key Sideboard Cards
1 Marvels Told,
1 Old Friendship,
2 Long Grievous Siege,
1 Girdle of Radagast,
1 Sapling of the White Tree,
1 Rebuild the Town,
1 Mischief in a Mean Way,
1 The White Tree,
1 Safe From the Shadow,
7 1-mind allies.
Play Tips
Basically, just squat at the Ettenmores and Rhosgobel all game, getting factions and allies respectively. When you get at least one Light-stone and a Secret Entrance, head down to the Deep-Mines for some item points.
The White Tree combo can be played with relative ease at the Barrow Downs.
MP breakdown
Ally: 10 possible, 6-7 likely;
Item: 5 possible, 3 likely;
Faction: 7 possible, 7 likely;
Character: 14 possible, 12 likely;
Misc: 16 possible, 14 likely
= 52 possible, 42 likely
What needs to come over from the sb?
1 Marvels Told,
1 Girdle,
2 1-mind allies (since 5 go to the discard pile),
5 for the white tree combo.
If you go with 2 Smoke Rings instead of 2 Longbottom, that means you have 4 cards to sb with in addition to Radagast tapping in the org phase. I’d say you can expect him to be able to do that 2 or 3 times (since he also has to put 5 in the discard pile), making it possible to bring over 6 or 7 cards. So, as the deck is, I’d say Smoke Rings aren’t gonna cut it. However, if you go with the simpler-but-still-powerful Mischief-Tombo combo at the end of the game, you’ll only need 2 cards for the end-game combo instead of 5, meaning you’ll need to pull over 6 cards from the sideboard. Your max points will be slightly lower (by 3), but I think it’s still definitely doable.