This deck was inspired by a deck I once saw perform horribly – it had a good idea but performed it badly. So I took the basics (2-3 companies just running around in one region with Short Rest and Master of Esgaroth) and looked through my cards to see how I could get 25 points in three turns (I already won three games out of the twenty-odd I played in TWO turns, leading to a friend asking whether I hated playing MECCG, because I stopped so quickly). Enough background, decklist now.
Pool
Aragorn II
Beretar
Oin
Haldir
(Kili
Eomer
Strider
Faramir
Thrain II
Beorn)
2x Cram
Characters in deck
3x Saruman
Resources
3x A Short Rest
2x Master of Esgaroth
3x Sapling of the White Tree
Palantir of Minas Tirith
Tom Bombadil
Rangers of the North
Muster
3x Smoke Rings
Longbottom Leaf
3x Gates of Morning
3x Many Turns and Doublings
2x The Cock Crows
2x Forearmed is Forewarned
3x Risky Blow
Await the Advent of AlliesĀ for Beretar, small shield against Call of Home
Hazards
Daelomin at Home
9x Nazgul
3x Sellswords between Charters
Lady of the Golden Wood
Baduila
Golodhros
My Precious
Leamon
Mouth of Sauron
Spider of the Morlat
Lobelia Sackville-Baggins
3x Power Built By Waiting
3x Twilight
3x River
Sideboard
The White Tree
Return of the King
A Chance Meeting
Thranduil
Elrond
Promptings of Wisdom
The Cock Crows
2x A Friend or Three
Withdrawn to Mordor
Align Palantir
Nenselde the Wingild
Knights of Dol Amroth
Best Case Scenario (everybody survives or one small guy dies and 1 kill MP):
Character + Kill MPs : 10
Faction MPs + Ally MPs : 3 (one of the two, attainable with risky blows and many turns)
Miscellanous MPs : 10
Item MPs : 2
= 25 (at turn 3 usually)